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MINECRAFT 1.2 UPDATE

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MINECRAFT 1.2 UPDATE Empty MINECRAFT 1.2 UPDATE

Post by [WzM]Goon Sun Mar 04, 2012 8:27 pm

Changes:
New map file format called Anvil, allowing a new height limit (256 instead of 128).
However, in the Nether, layers 128 to 256 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
New Jungle biome.
Added Ocelots.
Added Cats.
Added Iron Golems.
New AI for mobs.
Tame wolves can have puppies.
Villagers will have children if there is room in their village.
Zombie sieges will occur occasionally at night.
Zombies break down doors on hard difficulty.
New items and blocks.
Crafting recipe for ladder now yields 3 ladders instead of 2.
Crafting recipe for slab now yields 6 slabs instead of 3.
Added rare drops for mobs.
Added the items Fire Charge and Bottle of Enchanting.
Added Redstone Lamps.
Added 3 new blocks textures ( ), that aren't yet used in survival (Circle Stone Brick is accessible in creative).
Changed Dispenser and Oak Sapling textures. ()
Slabs and Stairs can be placed upside-down by placing them below a block.
Placing blocks on Grass will replace it.
Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
Very rare Desert Wells can be found in Desert biomes.
Third person view may now show the sides of the player's head when rotating.
F3 has some changes and additions:
lc:
b: Shows what biome you are in.
bl: Block brightness.
sl: Sky brightness.
rl: Raw brightness.
Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP.
Collision Box on ladders readded.
Vines can now be climbed like Ladders.
Many other minor tweaks and fixes.
When in the Nether, Snow Golems will turn red and die.
Apparently Mobs spawn (too) often.
Zombies will break doors even in Normal difficulty.
Bug Fixes:
Doors have been updated so that double-doors work better with redstone.
Ambience works in Multiplayer.
Mob spawners show the correct mob in SMP (instead of a pig).
Bugs:
Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, Giant Mushrooms in Mushroom Biomes.
99% of the big trees are replaced by small trees, so no big trees in biomes like Mountains that could generate rare big trees.
Snow doesn't appear on maps.
F3 takes more resources than before (but less in SMP), making the game unplayable on old computers.
The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains").
Mushrooms are generated on bedrock layer in The Nether.
In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.

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MINECRAFT 1.2 UPDATE Empty Re: MINECRAFT 1.2 UPDATE

Post by [WzM]raptor LTU Sun Mar 04, 2012 8:47 pm

no i think its destroys doors on hard dicifilcuty

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MINECRAFT 1.2 UPDATE Empty Re: MINECRAFT 1.2 UPDATE

Post by [WzM]Goon Sun Mar 04, 2012 9:01 pm

[WzM]raptor LTU wrote:no i think its destroys doors on hard dicifilcuty
and what i said??

btw i think now on normal too, but takes more time
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MINECRAFT 1.2 UPDATE Empty Re: MINECRAFT 1.2 UPDATE

Post by [WzM]Delta Sun Mar 04, 2012 11:45 pm

cool

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MINECRAFT 1.2 UPDATE Empty Re: MINECRAFT 1.2 UPDATE

Post by [WzM]Goon Mon Mar 05, 2012 12:10 am

[WzM]Delta wrote:cool
it always is
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MINECRAFT 1.2 UPDATE Empty Re: MINECRAFT 1.2 UPDATE

Post by [WzM] Toxic Mon Mar 05, 2012 4:32 am

haw ye
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